Horseman Commander
Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Junior Commander |
Advances to: | Mounted General |
Cost: | 40 |
HP: | 52 |
Movement: | 7 |
XP: | 80 |
Level: | 2 |
Alignment: | lawful |
ID | Horseman Commander |
Abilities: | leadership |
Attacks (damage - count)
lance melee | 8 - 3 pierce | charge | |
mace melee | 13 - 2 impact |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Frozen | 2 | 30% | |
Unwalkable | - | 0% | |
بُسْتان الفُطر | 4 | 20% | |
تلال | 2 | 40% | |
جبال | - | 0% | |
رمال | 2 | 30% | |
غابة | 3 | 30% | |
قرية | 1 | 40% | |
قصر | 1 | 40% | |
كهف | 4 | 20% | |
مستنقع | 4 | 20% | |
مياه ضحلة | 4 | 20% |